EdB Prepare Carefully. This best mod for rimworld lets you choose your starting colonists' name. There's also a known problem with the way Rimworld loads mod data. The best way to avoid it is:. Start Rimworld. Go to the Mods menu, make sure the mods you want to play with are all selected, then press the 'Close' button. Quit the game. Start the game again and either create a new colony or load an existing one. Hope this helps.
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Update of EvaineQs mod for RimWorld 1.1
https://ludeon.com/forums/index.php?topic=49125.0
Support-chat:
https://invite.gg/mlie
Non-steam version:
https://github.com/emipa606/HumanoidProject
– Removed the settlement-generation as it needs a rewrite to use the new Quest-system
This is a big mod so I may have missed some things in it, please report errors here or on the Discord-server.
— Original Description —
First release of HUMANOID PROJECT
COMPATIBILITY
A MOD called ([SYR] Prosthetic Icons) will override my Prosthetics Icons (So i recommend to Install a MOD called 'BIONIC ICONS' by AUTOMATIC which doesn't have any conflicts with my MOD)
FEATURES
The Humanoid Project features three new Playable Races.
Avians. Avians (Called Storm Casters) have the Ability to cast Powerful Lightning Bolts, that can have a Huge Impact on the Environments. Double spacing on microsoft onenote for mac. The impact of a Bolt can cause a strange Blue-Fire that can be Extremely Hard to Extinguish.
The Avians will comment on the Upcoming Weather, letting you know if a Storm is around your Doors. They also have Adaptive Eyes, this means that they can adapt in various Light-Conditions making them more precise when using ranged weapons.
Volcanians. Have a really Solid skin that can Resist even on the Hottest conditions.
Descendants of Volcanians. Similar to Volcanians but they Feature a really unique color and deeper stats.
PROSTHETICS
A new Prosthetic System. Prosthetics now work in Stages which try to Simulate the real world system. (You can Check out my Steam-Page which has a more Detailed explanation along with Images)
Some of the Implants grants you Special Abilities when Installed (For example we can take the Growth-Simulator, which allow any Pawn to regrow missing Body Parts. More Advanced ones grants the Ability to cast Powerful Bolts)
ENERGY GUNS
New type of Weapons that Use Energy Projectiles that can have a really big Impact on the Battle. (Featuring new Sound Effects as well)
FACTIONS
Two new Factions that can have a Major impact on your Colony.
Procedurally Generated Settlement
A new Incident Connected to Factions. (Factions can send you Quests of an Infested nearby Settlement, you can either choose to help them or not. The settlements are Procedurally Generated, they can contain tons and tons of Items for you to loot…if you manage to survive of course)
(You can again check my Steam-Page which has a more detailed information about Settlements along with Pictures)
WEATHER
New type of Weathers:
An EMP-Storm is incoming and all of the electronic Devices have a chance to not work properly.
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An Anomaly Storm. This storm has a massive area of impact so be careful when wandering outside of the Colony. The Storm will start massive wildfires in entire area, but hopefully the rain will put it out. Don't stay close to trees. Caution is advised. (This storm due to chemical reactions cause a Bluish-Fire) There is also a Dry Version of this Storm which means that it can happen even without Rain.
And a Runic Storm that can blast a small area with repeated and massive lightning strikes
PLANTS
Featuring tons of New Plants that can be used to produce Food and even Advanced-Stimulator's.
Picassa 3. FOOD
The Mod features are also tons of new Synthetic-Food which can be Fabricated at the Bio-Lab.
BUILDINGS
Trimble geoxt geoexplorer 2018 series manual. Bio-Lab. The Bio-Lab is used to manufacture Synthetic-Food and some of the Advanced-Bionics. Be careful this Structure can cause a massive Explosion that has a Bluish-Fire that can be Extremely hard to Extinguish.
Cosmos-Bench. The Cosmos-Bench is used to manufacture Energy-Weapons. Beware this Building can Heat your Room to Extreme-Levels if you don't use a good cooling solution.
Credits : Mlie
If you are an author of the mod and you think that your works should not be here, just inform
us [email protected] and we'll delete them as soon as possible.
Required items:
Click the title to search on this site.
Harmony — Steam Workshop
Humanoid Alien Races 2.0 — Steam Workshop
JecsTools — Steam Workshop
This mod adds a lot of cats in the game.
The cat added in this mod has the following features.
· Hauling
· Nuzzles
· Packing Animal
· Carnivorous
Cats are found in many biomes, but each cats has its own biome.
A special item stash quest will occur when the cat is on your colony.
In this quest, you will be able to get the 'cat crystal'.
If you use the crystal in your cat, it will evolve into a special cat.
Each evolved cat can use special skills.
———-
The 'cat bed' and 'cat tower' image was created by Nome Mk-II.
Thanks for drawing great images.
———-
Extend the CAT ver1.0.1.0
Major changes
■ Bug fixes
・Fixed the problem that translation data was not correctly assigned.
・Corrected the problem that the error occurs when using the 'Cat Crystal' to black cat, does not work properly.
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■Specification change
・A new cats has been added.
〇Cat
〇Doctor Cat
〇Boomacat
〇Nekomata
〇Site Cat
〇Empowered Site Cat
〇White Tiger
・The explanation of the combination that has an effect when using 'Cat Crystal' and 'Cat Bell' was made a chart.
You can check it out on the SteamWorkShop's Mod page.
・Cat Wool is no longer available for sale.
・Some Cats is no longer available for sale.
・The lower limit of the appropriate temperature for all cats has been set to -35°C.
Credits : Udon
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If you are an author of the mod and you think that your works should not be here, just inform
us [email protected] and we'll delete them as soon as possible.
How To Install Rimworld Mod
Required items:
Harmony — Steam Workshop